

It cannot be understated how easily the writing lets in some levity, but also feels self-aware at times without getting too “meta” or meme-worthy like, say, Borderlands. This is especially evident with Kat’s dialogue, which is frequently witty, and always weird.

The military antagonists also allow the team to explore some sociopolitical ground, backed by great writing. They also fit stylistically with the hand-drawn exaggerated style, and I adore the instant transitions, running into an in-game door and popping into a comic. Its comic book style scenes are a good way to move the story forward, and beat out static dialogue. In that sense it feels like an anime ( which also exists!) - a Saturday morning adventure that you’re experiencing along with Kat and her companion Raven. They’re all just there, and you’re strapped in for the ride. It doesn’t need to offload its story or premise of floating islands, political unrest, or the existence of the evil shadowy Nevi. This is all coupled with the bonus that Gravity Rush 2 doesn’t have a lot of the same baggage as the first. It’s an angle that doesn’t last long, but it’s a good arc that sets the tone for the rest of the game. Kat has gone from the “Hekesville Gravity Queen,” a superhero in her own right, to a blue-collar miner. But a lot of that fluff is just worldbuilding, because once Gravity Rush 2 lets loose, the charm hits in full force. Even if you haven’t shifted gravity before it feels remedial. Gravity Rush 2 attempts to open up with an off-kilter, oddly paced intro that simultaneously assumes you haven’t played the first with rampant tutorials, yet doesn’t provide much exposition or explanation from a narrative perspective. I’ll make it easy for you too - consult your feelings on the first game, as they’re basically just going to be amplified with the sequel.Īt first, I was little worried. But here we are in 2017 and Gravity Rush 2 is definitely real. Gravity Rush was everything I wanted an open world action game to be, and for several years, nothing outside of an appearance in PlayStation All-Stars indicated that Sony intended on returning to it.

Back in 2012 I was whisked away to the land of Hekseville with Kat and Raven, and fell in love with a brand new low-key property from Sony.
